Brian Erice is a Technical Artist, VFX Artist and Animator with over 20 years of experience shaping visual experiences across games, interactive media, and entertainment. His work sits at the intersection of design, motion, and real-time technology—where creative vision and execution meet at scale.
Throughout his career, Brian has led cross-functional teams in the development of cohesive visual systems that span multiple platforms, from interactive products and live experiences to cinematic and digital content. He brings a systems-driven approach to creative direction, building frameworks for how visual elements—typography, motion, color, and composition—work together to create consistent, engaging audience experiences.
Brian has contributed to a wide range of high-profile projects across companies including Apple, Disney, and Electronic Arts, as well as leading creative and technical direction across more than 20 shipped titles. His work includes globally recognized properties such as Temple Run OZ, Marvel Ultimate Alliance, and Tron, along with award-winning interactive experiences.
Equally comfortable leading teams or working hands-on, Brian specializes in bridging creative and technical disciplines—guiding ideas from concept through execution while ensuring they remain scalable, performant, and visually compelling across platforms.
He is passionate about evolving brands through thoughtful design, strong visual systems, and innovative storytelling that resonates with modern audiences.
A full resume, shipped titles list and a list of references are available upon request.