I have over 17 years of experience as a 3D Artist, Animator and Technical Artist in the games industry.
Currently I am the Lead VFX Artist @ NantGames, where I oversee, create and implement all of our VFX and technical art for our upcoming Mobile MMORPG. Prior to joining NantGames, I was the Technical Art Director for Gamblit Gaming, where I worked for over 6 years, overseeing and creating VFX, animation and all sorts of tech art for the majority of Gamblit's Skill-Based gaming lineup.
I have worked on over 40 games, a couple of movies and a VR experience curated by the Smithsonian Institute. I am married to an amazing person and IMHO, I have the best kid on Earth.
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Edvard Toth, Chief Creative Officer at Gamblit Gaming;
Brian is an absolute powerhouse: he's exceptionally versatile, and whether it's illustration, modeling, rigging, animation, VFX, motion graphics, sculpting, pipeline setup, shaders, or more, he can always be counted on to get things done.
This broad-spectrum ability to tackle virtually anything thrown at him - and often masterfully juggling multiple tasks, projects, and changes - would already make him an invaluable cornerstone addition for any development team.
Yet there's more: Brian's skills are also matched with a top-notch work ethic, a fiery passion for his craft, commitment and camaraderie, and of course some formidable voice-acting and stand-up comedy skills.
Whatever the mission or endeavor, I would always love to have Brian in my corner.
Michael Walker, Senior Software Engineer at SciPlay Corporation;
I had the good fortune of working with Brian for the majority of my time at Gamblit. He is both an excellent worker and an excellent human being. If you've got problems you need resolving with a flashy effect he can make that happen. If you've got problems you need resolving with a conversation and a coffee he can make that happen too.
As with any excellent employee he is also very adaptable. Adjusting his skills to fit the new paradigm of where he works. During our time at Gamblit we shifted from floor machines that could handle extremely numbers of particles and other effects to web games which collapse when brushed by even the slightest gust.
In short, his heart is as big as his talent and both are exceptionally vast. If you want someone that will give it their all and give you a laugh at the same time you should look no further.
Joe Whyte, Artist at Netflix;
Brian Erice is an attack-dog. A really nice, smart, funny, creative, attack-dog. I've seldom met, in 17 years as a modeler, a person who takes his job deeper to heart than Brian. This is a man who loves to tell stories, and is very adept at doing so. Nimble-minded. Quick thinker. Problem solver, and mentor. I've learned so much from him in the year that we've worked together, I feel like I should pay him tuition.
I was Brian's lead during a crazy year of development and production on several games at Disney Interactive Mobile. After a few false starts on projects, we finally got put together as a team on "Temple Run Oz", and this is where Brian really showed me his depth of game knowledge. He was absolutely courageous in the face of towering production schedules, telling me to not worry about it - here's how we do this. Ironic, that I was his lead, yet he was reassuring me that it was all do-able. ("Oz" being my first game after years in feature film, I had no idea how to achieve the needed high levels of art using such low-resolution geometry!)
Coming from the feature film industry, I know what a high bar is. And at Disney the bar of quality is constantly pushed higher and higher. Brian not only understood that, as well, but taught me how to achieve those standards of quality in a way that worked in the game world. It's an art equal to or greater than what we do in features, where you can model in all that great detail. In games, you have to distill everything down to it's finest ingredients, and implement those in an even smarter way to get games to run! Brian absolutely understands how to do that, and taught me. I am forever grateful.
As a team member, Brian is the guy you want on your side. He inspires others to work as hard as he does - and he works hard. Not afraid of long hours or impossible tasks, his inner attack-dog does what attack-dogs do - grabs on to a thing and doesn't let go until it's done. The highest standard of commitment to his job and his team.
I am proud to have worked with Brian at Disney Mobile, and I hope we get the chance to work together again soon.
If you need to make an awesome game, tell a great story, or have a belly-laugh to make your day, call Brian Erice.