MythWalker™

I created the cinematic VFX and all of the shaders seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the UI VFX shaders seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the UI VFX shaders seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the UI VFX, Navigator Armor VFX and shaders seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the UI VFX, Navigator Armor VFX and shaders seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the UI VFX, Navigator Armor VFX and shaders seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the UI VFX, Navigator Armor VFX and shaders seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the UI VFX and in-game combat VFX seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the UI VFX and in-game combat VFX seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the VFX sequences and shaders seen in this clip and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the UI VFX and in-game combat VFX seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the VFX sequence and shaders seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I animated these UI radial VFX sequences in AfterEffects, and then modified them and implemented them in Unity for MythWalker. These radial effect sequences play when a player taps the "ultimate" ability button in the combat modal.

I created the UI VFX sequences and shaders seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I helped setup the UI elements and created the VFX shaders in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the VFX sequence and shaders seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

I created the VFX and shaders for the navigators as seen in this clip, and oversaw the development of all VFX and Technical art for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

A rope shader I created for MythWalker™.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

This is a robust, dynamic sky blend shader I created for MythWalker™. It is integrated into a Time of Day system I also helped implement.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

First pass at the NantGames Splash Screen. I created the shaders, VFX, edited and composited the sequence. Character animation by Dave Oelkers

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

Second pass at the NantGames Splash Screen. I created the shaders, VFX, edited and composited the sequence. Character animation by Dave Oelkers

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

Final pass at the NantGames Splash Screen. I created the shaders, VFX, edited and composited the sequence. Character animation by Dave Oelkers

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

One of the first trailers for MythWalker™, featuring many of my contributions to the game.

MythWalker™ is a mobile Geolocation RPG created at NantGames.

All images and video ©NantGames 2018-2025

The townhub of Mythera from MythWalker, recreated in UE5 for use on the Volume wall at NantStudios in El Segundo, CA. I set up the UE scene, models and VFX animation work for this demo. 3D modeling by Steve Merghart, illustration art by Andrea Dailey.

The townhub of Mythera from MythWalker, recreated in UE5 for use on the Volume wall at NantStudios in El Segundo, CA. I set up the UE scene, models and VFX animation work for this demo. 3D modeling by Steve Merghart, illustration art by Andrea Dailey.

MythWalker™

MythWalker™ is a Mobile Geolocation RPG that I began working on in mid 2020. In these clips, you can see examples of some of my VFX and technical art work.

At NantGames, I was the Principal Technical and VFX Artist, responsible for overseeing and implementing our technical art and visual effects throughout the game.

Copyright © 2018-2025 NantGames. All rights reserved.

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