Brian Erice Gamblit Gaming Tech Art Reel 2019
A small sampling of some of the work I have done for Gamblit Gaming between late 2018 and 2020.
My shot breakdown list:
- Dice Arena -
- Built all environment set-ups and animated the parallax effect using Mecanim
- Recreated and created new character VFX sequences initially by external vendor
- Created VFX prefabs and sequences for UI, wins and losses
- Optimized rigs and animations created by external vendor
- Created initial rigs and animations for external vendor to use as reference
- Created and managed art pipeline for the project
- Created 3D models, shaders and textures for 3D elements within the project (2D character art created by 5518 Studios)
- Gem Flux -
- Built all gem block models and animations (Stone backdrop created by Trey Sharp, Illustration art created by Mark Paulik)
- Created all VFX prefabs and sequences for gameplay, UI, wins and losses
- Optimized all art assets
- Created and managed art pipeline for the project
- Created shaders and textures for 3D elements within the project
- Lucky Words -
- Modeled and textured "non-top hat" hats for Leppy (Shark hat and Beer-helmet modeled/textured by Trey Sharp)
- Created all shaders for the project
- Created all VFX sequences for gameplay, UI, wins and losses
- Created looping background animations for gameplay and secondary screen display
- Optimized rigs and animations created by external vendor
- Created initial rigs and animations for external vendor to use as reference
- Created and managed art pipeline for the project
- Deal or No Deal: Banker's Poker & Deal or No Deal Poker Special -
- Created 3D background and animated light sequences
- Created all VFX prefabs and sequences for gameplay UI, wins and losses
- Optimized rigs and animations created by external vendor
- Created and managed art pipeline for the project
- Created 3D models, logos, shaders and textures for 3D elements within the project